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Everquest 2 Guild Housing Coming (but not too soon) | MMO Explorer

Everquest 2 Guild Housing Coming (but not too soon)

One exciting piece of news released at SOE's Fan Faire is that guild housing is coming to Everquest 2. However, guild housing will not be released with the Rise of Kunark expansion coming out this fall. Average Joe Blog reports that the developers will be developing guild houses located in the oceans off of Antonica and Commonlands. Additionally, Average Joe Blog reports,

As your guild levels, you will have the ability to customize and buy additional rooms. These rooms you specifically assign them a use. For example, you can purchase an additional room in the guild and assign NPC teleporter, guild vault, Menders, Brokers, Bankers, Tradeskill machines, etc…. You will also be able to customize your guild banner and travel via boat and bells from your guild home.

Travel:

The travel systems that will be part of the guild housing are the most interesting to me. And, I am sure they will be the most controversial. Everquest 2 is making travel easier and easier. By allowing teleporters, boats and bells to be in guild houses, SOE is clearly stating that they do not want travel time to detract from the playing. I agree with this, but start by making travel to Greater Faydark easier.

Tradeskilling:

I love the idea of having tradeskill equipment in guild houses. It will be nice to be able to go to the guild house and hind a crafter who can make you an item. I always hate asking people to make me stuff because they have to stop what they are doing and run to the tradeskill instance. With the equipment being in one central location, it will be much easier finding a tradeskiller who is crafting at that time.

Broker, Banker, Ect.

I like the idea of having all of the city functions available in the guild hall. This will help ensure that guild houses are used and valuable. It would be cool if you could set two prices for items. One for guildies and one for non-guildies.

Well, it is nice of SOE to whet our appetite. Guild housing was promised two years ago. Hopefully it will not take another two years to develop it (probably not). What would you like to see in guild houses?









Comments (6)

6 Responses to “Everquest 2 Guild Housing Coming (but not too soon)”

  1. CyberCelt Says:
    August 6th, 2007 at 12:18 pm

    Guild houses usually have apprentices, a bard and a healer. That is all I know. I am not a gamer.

    Stopping by for Click & Comment Monday to say HI.

    Have a blessed week.

  2. Fred Says:
    August 7th, 2007 at 5:17 pm

    Thanks for stopping by CyberCelt!!

  3. TuriasDreugan Says:
    September 23rd, 2007 at 3:54 am

    I wish they’d convert a chunk of land sitting outside the major cities into a personal estate. You know, something with a wall around it so you can actually run around the technical outside of the house, although the high wall acts as the zone edge. Take it from a guy who’s been pulling out one peice of furniture to add another, we need bigger houses! Maybe even make a manor/estate version and a fort/keep version for different character/rlpeople personalities. Ones a luxury estate and the other is a city keep that is to be upkept and furnished by a private citizen (although an unlimited amount can rent it of course). Heck, make a quest to get access for renting them and reward us with a cool house item or a special recipy that goes with the home we want. Sorry, gears were turning heheh, didn’t think they’d spin out of control. But anywho… point is, we need bigger houses ;-) .

    Thanx for providing a place to write this,
    Turias

  4. Dragoonkain Says:
    July 19th, 2008 at 6:56 am

    would you happen to have any more information on this guild house? also do you think it would be possibly to get larger housing?

  5. Ringgirl Says:
    September 1st, 2008 at 7:36 pm

    This is the first page on google when I search for guild houses so I thought I was add some stats and links with
    guild hall information.
    EQ2 Guild Halls (Current as of 09/01/08)
    Tier 1

    * Guild Level 30
    * Appear in all five starting cities
    * Originally planned to use existing 5-room houses, these will now have original art
    * Item limit: 500
    * Purchase: 50p
    * Upkeep: 50g, 50k status

    Tier 2

    * Guild Level 50
    * In North Freeport (Large building near Stone Stair Byway) and South Qeynos (former Hall of Thunder)
    * Item limit: 1000
    * Purchase: 250p
    * Upkeep: 2.5p, 100k status

    Tier 3

    * Guild level 70
    * Appear out in Antonica and Commonlands
    * Accessed via mariner’s bell on the dock
    * Item limit: 1500
    * Purchase: 1,000p
    * Upkeep: 10p, 200k status

    Heres some links:

    http://eq2.allakhazam.com/wiki/Guild_Hall_(EQ2)
    Allakhazam’s Guild Hall information

    http://clockworkgamer.com/tools/
    Clockwork Gamer Guild Hall Cost Calculator

    And be sure to visit the Official EQ2 Forums. They are posting new information about guild halls every few days.
    http://forums.station.sony.com/eq2/forums/list.m

  6. tom Says:
    January 16th, 2009 at 4:25 am

    i wish they could allow all guild members to pay part of the rent but make voluntary so they can take out the hassle of asking for rent donations make it so if the gm takes a vacation without apointing a trustee all stays good

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